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XP Level is what determines which level the player is. You need experience points (XP) to level up. XP is gained by defeating enemies and completing quests.

In higher experience levels, XP gained by defeating enemies is negligible, forcing players to rely on quest completion to level up. Your level determines the availability of equipment and special attacks. It also increases your health, damage, rank, and the highest dungeon level you can teleport to.

## FormulasEdit

$x$ is the current XP Level

Next Level XP formula: $25x(x+7)$
Health formula: $20x+45$
XP Level Next Level Health
1 200 65
2 450 85
3 750 105
5 1500 145
10 4250 245
15 8250 345
20 13500 445
25 20000 545
30 27750 645
35 36750 745
40 47000 845
45 58500 945
50 71250 1045
60 100500 1245
70 134750 1445
80 174000 1645
90 218250 1845
100 267500 2045
120 381000 2445
140 514500 2845
160 668000 3245
180 841500 3645
200 1035000 4045
220 1248500 4445
240 1482000 4845
500 6337500 10045
750 14193750 15045
1000 25175000 20045
1100 30442500 22045
1200 36210000 24045
2997 225074700 59985

Total XP required to reach a level: $(25/3)(x-1)x(x+10)$

Highest Dungeon Teleport: $1.2x$ ; rounded down

## Enemy XPEdit

The amount of experience gained from defeating an enemy derives from the difficulty of the enemy and the player's current level or dungeon level.

• Enemies
• Easy (most animal mobs): $14x+3$
• Normal (most humanoids): $14x+7$
• Hard (Unicorns and Boss Skeletons): $28x+7$
• Bosses
• Agony: $42x+10$
• Bane: $56x+14$
• Snow Dragon: $70x+17$

The XP from defeated enemies is insignificant in higher levels due to its linear formula, as the XP for next level increases exponentially.

## Quest XPEdit

The amount of experience gained from a quest is usually a fixed percentage value based on how many enemies you must defeat for the quest, $m$, and the amount of experience you need to level up, $n$.

XP reward from quests:$.025mn$

• For example, if a level 25 player (20000 Next Level) completes a quest that requires killing 4 Venom Critters, the player will get .025*4*20000 = 2000 XP as a reward.
• Every enemy killed for a quest is worth 2.5% XP of what is required to level up, so killing a total of 40 enemies from multiple quests is a guaranteed level up for any player.
• In the Shockwave version of the game, some bosses such as Bane, grant 10 times more quest XP (25% XP of what is required to level up for a single kill).
Liches grant 3 times more quest XP (7.5%) and Dragons grant 5 times more quest XP (12.5%).

## Start a Discussion Discussions about XP Level

• #### A more detailed XP Table.

3 messages
• Nice. I'm thinking a better way to do this would be using an interactive app: you type in your level, and it returns the values of all th...
• Oh no! I think the XP level system changed a bit. Level 1 now needs 25 XP and the previous system just got shifted up one level, so Level 2 ...