XP Level is what determines which level the player is. You need experience points (XP) to level up. XP is gained by defeating enemies and completing quests.
In higher experience levels, XP gained by defeating enemies is negligible, forcing players to rely on quest completion to level up. Your level determines the availability of equipment and special attacks. It also increases your health, damage, rank, and the highest dungeon level you can teleport to.
- See also: Level Ranking System
is the current XP Level
|XP Level||Next Level||Health|
Total XP required to reach a level:
Highest Dungeon Teleport: ; rounded down
The amount of experience gained from defeating an enemy derives from the difficulty of the enemy and the player's current level or dungeon level.
The XP from defeated enemies is insignificant in higher levels due to its linear formula, as the XP for next level increases exponentially.
The amount of experience gained from a quest is usually a fixed percentage value based on how many enemies you must defeat for the quest, , and the amount of experience you need to level up, .
XP reward from quests:
- For example, if a level 25 player (20000 Next Level) completes a quest that requires killing 4 Venom Critters, the player will get .025*4*20000 = 2000 XP as a reward.
- Every enemy killed for a quest is worth 2.5% XP of what is required to level up, so killing a total of 40 enemies from multiple quests is a guaranteed level up for any player.
- In the Shockwave version of the game, some bosses such as Bane, grant 10 times more quest XP (25% XP of what is required to level up for a single kill).
Liches grant 3 times more quest XP (7.5%) and Dragons grant 5 times more quest XP (12.5%).